Initializing portfolio...
USER@MILI_OS:~$//portfolio.init

EMILIA BEEKE

Junior game developer & student at Grafisch Lyceum Utrecht. C# and Unity 3D Developer.
Currently open for internship contracts.

releases_preview.dir
go to preview.dir for more info
activity_log.sys
19/03/2026
KINGDOM CORP — Work In Progress
[OK]
27/01/2026
C-SWORD — released
[OK]
20/01/2026
Cafe Catastrophy — released
[OK]
11/07/2025
Cybertheft — released
[OK]
10/04/2025
Peësto Plunderers — released
[OK]
[SYS] AVAILABLE FOR INTERNSHIPS   ◆   UNITY · C# · HTML · CSS · JS   ◆   GAME DESIGN · PROGRAMMING · PIXEL ART · TECH DESIGN   ◆   INDIE · GAME JAM CONTRIBUTOR · MANAGEMENT   ◆   BASED IN TER AAR, NL   ◆   AVAILABLE FOR INTERNSHIPS   ◆   OPEN TO OPPORTUNITIES   ◆  
contact_routes.cfg
mmispot.dev@gmail.com
Itch.io
GitHub
LinkedIn
// INTRODUCTION
README.txt — personal.log

I'm Emilia Beeke, a game developer who believes games are more than just fun, and can be used to convey messages and bring people together. My first experience with coding started when I was just 11 years old, making simple projects in Scratch. I later moved on to trying out Python and Unity.


Today I build indie games in a team, created by my school. We get put in a small team, and start work using the SCRUM-method.


// SKILLS
skill_matrix.cfg — loaded [7/7]
// TOOLS & ENGINES
software_inventory.sys
Unity
Aseprite
Blender
Git
Trello
SCRUM
VS Code
2023 — PRESENT
Software Developer & Hobbyist
Various Game Jam Teams, School Teams and Personal Projects
Built small-scaled games in Unity, both solo and in teams, for game jams and school projects. Gained experience with everything from project management and team communication to gameplay programming, building a game and working together with artists.
RELEASES.dir
listing 6 of 6 entries // sorted by release date
system_metrics.log
0
Games made
0
Years active
0
Game jams entered
ONLINE
PORTFOLIO.OS v2.1
WIP: KINGDOM CORP
MOOD: =]
MEM: 42.0MB
PAGE: HOME